Wednesday, September 28, 2011

9-28-11

We started our day finishing cutting up the pieces to start up our earliest stages of play testing. We played a game from a previous semester called "Stop!" to get ideas and see what works and what doesn't. We set up the board game and identified the bonus's and trap cards and play tested our game and decided the number of bonus's and traps were too many. Next class we intend on downgrading the amount of cards to 6 traps, and 6 bonus's. Also we implemented the use of a dice to decide the bonus/trap cards. The board will be enlarged to include more hexagonal directions.

We will continue to brainstorm theme ideas to enhance the rules and attraction.
Rocky has come up with a "Cave" idea where players will have to endure a dirt trail and avoid any falling rocks...Perhaps an Indiana Jones atmosphere where players are equip with weapons and abilities. Another idea was the jungle idea or snow ideas with snow footprints

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